Advances in Human Factors in Wearable Technologies and Game Design

Proceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Science & Nature, Technology, Engineering, Health & Well Being, Medical
Cover of the book Advances in Human Factors in Wearable Technologies and Game Design by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783030204761
Publisher: Springer International Publishing Publication: June 13, 2019
Imprint: Springer Language: English
Author:
ISBN: 9783030204761
Publisher: Springer International Publishing
Publication: June 13, 2019
Imprint: Springer
Language: English

This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability.

Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24–28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability.

Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24–28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research.

More books from Springer International Publishing

Cover of the book Peptides and Peptide-based Biomaterials and their Biomedical Applications by
Cover of the book Radiation and Detectors by
Cover of the book Sequences and Their Applications - SETA 2014 by
Cover of the book Design of CMOS RFIC Ultra-Wideband Impulse Transmitters and Receivers by
Cover of the book Patterns of Rationality by
Cover of the book International Handbook of Research in Statistics Education by
Cover of the book The Death Café Movement by
Cover of the book Avian Brood Parasitism by
Cover of the book Radio Resource Management Using Geometric Water-Filling by
Cover of the book Smart Learning Objects for Smart Education in Computer Science by
Cover of the book Africa and its Global Diaspora by
Cover of the book Bipolar Depression: Molecular Neurobiology, Clinical Diagnosis, and Pharmacotherapy by
Cover of the book Law, Language and Translation by
Cover of the book The Southern African Development Community (SADC) and the European Union (EU) by
Cover of the book Design of Efficient and Safe Neural Stimulators by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy