Beginning Mobile Phone Game Programming

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book Beginning Mobile Phone Game Programming by Michael Morrison, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Michael Morrison ISBN: 9780132714921
Publisher: Pearson Education Publication: November 22, 2004
Imprint: Sams Publishing Language: English
Author: Michael Morrison
ISBN: 9780132714921
Publisher: Pearson Education
Publication: November 22, 2004
Imprint: Sams Publishing
Language: English

Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games.

Topics covered include:

  • How to construct a game engine to drive mobile games.
  • How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games.
  • How to implement sprite animation and control interactions among moving sprites.
  • How to play sound effects and music in mobile games.
  • How to take advantage of wireless networks to build mobile multiplayer games.
  • How to design and develop a variety of different games spanning several video games genres.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games.

Topics covered include:

More books from Pearson Education

Cover of the book Vector Basic Training by Michael Morrison
Cover of the book Windows 7 Resource Kit by Michael Morrison
Cover of the book PowerPoint 2013 Absolute Beginner's Guide by Michael Morrison
Cover of the book Advanced UNIX Programming by Michael Morrison
Cover of the book HTML5 by Michael Morrison
Cover of the book The Mobile MBA by Michael Morrison
Cover of the book The iPad Pocket Guide by Michael Morrison
Cover of the book Opportunities in Branding - Benefits of Cross-Functional Collaboration in Driving Identity (Chapter 16 from Disrupt Together) by Michael Morrison
Cover of the book Undercover User Experience Design by Michael Morrison
Cover of the book Be Your Own Career Coach by Michael Morrison
Cover of the book Color Correction Handbook by Michael Morrison
Cover of the book Employee Benefits Design and Compensation (Collection) by Michael Morrison
Cover of the book Crowdsourcing by Michael Morrison
Cover of the book Practices for Scaling Lean & Agile Development by Michael Morrison
Cover of the book Windows Server 2012 R2 Inside Out Volume 1 by Michael Morrison
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy