Analysing English as a Lingua Franca in Video Games

Linguistic Features, Experiential and Functional Dimensions of Online and Scripted Interactions

Nonfiction, Reference & Language, Language Arts, Study & Teaching, Foreign Languages
Big bigCover of Analysing English as a Lingua Franca in Video Games

More books from Peter Lang

bigCover of the book Heterogenitaet und Diversitaet im Englischunterricht by
bigCover of the book Boccaccios «De mulieribus claris» by
bigCover of the book Sprache in der Wissenschaft by
bigCover of the book Die Causa «Blinkfueer» und die Grundrechtsdogmatik zur Pressefreiheit in Weimar und Bonn by
bigCover of the book Les professionnels et leurs formations by
bigCover of the book The Social Side of Tourism: The Interface between Tourism, Society, and the Environment by
bigCover of the book Franzoesisches Gewerbemietrecht by
bigCover of the book LSP in Colombia by
bigCover of the book Afrika: Radikal neu denken? by
bigCover of the book Contact and Conflict in English Studies by
bigCover of the book Public Relations Strategy, Theory, and Cases by
bigCover of the book Tax Management and Tax Evasion by
bigCover of the book Die Genehmigung der Durchfuehrung von Großraum- und Schwertransporten by
bigCover of the book EDLP versus Hi-Lo Pricing Strategies in Retailing by
bigCover of the book Sein, Sinn und Werte by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy