Designing Gamified Systems

Meaningful Play in Interactive Entertainment, Marketing and Education

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games
Big bigCover of Designing Gamified Systems

More books from CRC Press

bigCover of the book Introduction to Mathematical Oncology by
bigCover of the book Evidence-Based and Cost-Effective Medicine for the Uninitiated by
bigCover of the book Aquaporins in Health and Disease by
bigCover of the book Public Transport Planning with Smart Card Data by
bigCover of the book A Practical Guide to Alterations and Improvements by
bigCover of the book A First Course in Machine Learning by
bigCover of the book SIP Handbook by
bigCover of the book Super- and Hypersonic Aerodynamics and Heat Transfer by
bigCover of the book IET Wiring Regulations: Wiring Systems and Fault Finding for Installation Electricians, 7th ed by
bigCover of the book Exchange Bias by
bigCover of the book Think Like a UX Researcher by
bigCover of the book Nonlinear Analysis of Structures (1997) by
bigCover of the book Crystallization of Membrane Proteins by
bigCover of the book Graphene, Carbon Nanotubes, and Nanostructures by
bigCover of the book Basic Plant Pathology Methods by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy