Digital Games as History

How Videogames Represent the Past and Offer Access to Historical Practice

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Social & Cultural Studies, Social Science
Big bigCover of Digital Games as History

More books from Taylor and Francis

bigCover of the book Chinese Society by
bigCover of the book Imagining Heaven in the Middle Ages by
bigCover of the book Elitism (Routledge Revivals) by
bigCover of the book Routledge Handbook of Football Business and Management by
bigCover of the book Developing a Data Warehouse for the Healthcare Enterprise by
bigCover of the book Architectural Conservation in Asia by
bigCover of the book State, Land and Democracy in Southern Africa by
bigCover of the book The Informal Economy in Developing Countries by
bigCover of the book Developing Professional Practice in Health and Social Care by
bigCover of the book Building Intimate Relationships by
bigCover of the book Clinical and Research Uses of an Adolescent Mental Health Intake Questionnaire by
bigCover of the book Cultural Foundations and Interventions in Latino/a Mental Health by
bigCover of the book Creating Sustainable Work Systems by
bigCover of the book Inclusion and Exclusion of Young Adult Migrants in Europe by
bigCover of the book Revival: Aims and Ideals in Art (1906) by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy