Student Usability in Educational Software and Games

Improving Experiences

Nonfiction, Computers, Application Software, Educational Software, Multimedia, Reference & Language, Education & Teaching
Big bigCover of Student Usability in Educational Software and Games

More books from IGI Global

bigCover of the book Interdisciplinary Perspectives on Contemporary Conflict Resolution by
bigCover of the book E-Governance and Social Inclusion by
bigCover of the book Handbook of Research on Driving Competitive Advantage through Sustainable, Lean, and Disruptive Innovation by
bigCover of the book Ethical Impact of Technological Advancements and Applications in Society by
bigCover of the book Computational Modeling of Masonry Structures Using the Discrete Element Method by
bigCover of the book Early Childhood Development by
bigCover of the book Managing Security Issues and the Hidden Dangers of Wearable Technologies by
bigCover of the book Multidisciplinary Computational Intelligence Techniques by
bigCover of the book Healthcare Community Synergism between Patients, Practitioners, and Researchers by
bigCover of the book Complexity Science, Living Systems, and Reflexing Interfaces by
bigCover of the book Start-Up Enterprises and Contemporary Innovation Strategies in the Global Marketplace by
bigCover of the book Comparative Perspectives on Civil Religion, Nationalism, and Political Influence by
bigCover of the book Globalization and the Ethical Responsibilities of Multinational Corporations by
bigCover of the book Building Brand Equity and Consumer Trust Through Radical Transparency Practices by
bigCover of the book Handbook of Research on Classroom Diversity and Inclusive Education Practice by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy