Cocos2d-x Game Development Blueprints

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Application Software, Computer Graphics
Cover of the book Cocos2d-x Game Development Blueprints by Karan Sequeira, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Karan Sequeira ISBN: 9781783985272
Publisher: Packt Publishing Publication: July 27, 2015
Imprint: Packt Publishing Language: English
Author: Karan Sequeira
ISBN: 9781783985272
Publisher: Packt Publishing
Publication: July 27, 2015
Imprint: Packt Publishing
Language: English

Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.

More books from Packt Publishing

Cover of the book OpenStack Networking Cookbook by Karan Sequeira
Cover of the book GitHub Essentials by Karan Sequeira
Cover of the book SAP Data Services 4.x Cookbook by Karan Sequeira
Cover of the book Extending Microsoft Dynamics AX 2012 Cookbook by Karan Sequeira
Cover of the book Instant LESS CSS Preprocessor How-to by Karan Sequeira
Cover of the book Mastering Spring Boot 2.0 by Karan Sequeira
Cover of the book PostgreSQL 9 Admin Cookbook by Karan Sequeira
Cover of the book Kali Linux 2: Windows Penetration Testing by Karan Sequeira
Cover of the book Mastering ArcGIS Enterprise Administration by Karan Sequeira
Cover of the book Linux Networking Cookbook by Karan Sequeira
Cover of the book GlassFish Security by Karan Sequeira
Cover of the book Troubleshooting System Center Configuration Manager by Karan Sequeira
Cover of the book Building Online Stores with osCommerce: Professional Edition by Karan Sequeira
Cover of the book AWS Certified SysOps Administrator – Associate Guide by Karan Sequeira
Cover of the book C Programming for Arduino by Karan Sequeira
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy