Creating 3D Game Art for the iPhone with Unity

Featuring modo and Blender pipelines

Nonfiction, Art & Architecture, General Art
Cover of the book Creating 3D Game Art for the iPhone with Unity by Wes McDermott, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Wes McDermott ISBN: 9781136129414
Publisher: CRC Press Publication: October 12, 2012
Imprint: Routledge Language: English
Author: Wes McDermott
ISBN: 9781136129414
Publisher: CRC Press
Publication: October 12, 2012
Imprint: Routledge
Language: English

Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development.

Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices.

Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS.   In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development.

Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices.

Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS.   In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS

More books from CRC Press

Cover of the book Geospatial Data Science Techniques and Applications by Wes McDermott
Cover of the book Processing of High-Temperature Superconductors at High Strain by Wes McDermott
Cover of the book Veterinary Cytology by Wes McDermott
Cover of the book Edible Insects of the World by Wes McDermott
Cover of the book Ferroelectric Devices by Wes McDermott
Cover of the book Fixed Biological Surfaces - Wastewater Treatment by Wes McDermott
Cover of the book Smart Sensors for Industrial Applications by Wes McDermott
Cover of the book IET Wiring Regulations: Inspection, Testing and Certification, 9th ed by Wes McDermott
Cover of the book Recent Advances in Operator Theory and Operator Algebras by Wes McDermott
Cover of the book Advanced Manufacturing for Optical Fibers and Integrated Photonic Devices by Wes McDermott
Cover of the book How to Cheat in Adobe Flash CS4 by Wes McDermott
Cover of the book The Dynamical Projectors Method by Wes McDermott
Cover of the book Geomedicine (1990) by Wes McDermott
Cover of the book Hydrological Problems and Environmental Management in Highlands and Headwaters by Wes McDermott
Cover of the book Separation Techniques in Nuclear Waste Management (1995) by Wes McDermott
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy