Creating Games with Unity and Maya

How to Develop Fun and Marketable 3D Games

Nonfiction, Art & Architecture, General Art
Cover of the book Creating Games with Unity and Maya by Adam Watkins, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Adam Watkins ISBN: 9781136126291
Publisher: CRC Press Publication: October 12, 2012
Imprint: Routledge Language: English
Author: Adam Watkins
ISBN: 9781136126291
Publisher: CRC Press
Publication: October 12, 2012
Imprint: Routledge
Language: English

Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there.

Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find.

Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment.

This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there.

Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find.

Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment.

This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.

More books from CRC Press

Cover of the book Organic Chemicals in the Aquatic Environment by Adam Watkins
Cover of the book Amorphous-Nanocrystalline Alloys by Adam Watkins
Cover of the book Metal Recovery from Industrial Waste by Adam Watkins
Cover of the book Atlas Of Plant Viruses by Adam Watkins
Cover of the book Health Care Needs Assessment by Adam Watkins
Cover of the book Offshore Petroleum Drilling and Production by Adam Watkins
Cover of the book Alcohol and the Gastrointestinal Tract by Adam Watkins
Cover of the book Biofilms by Adam Watkins
Cover of the book Principles of Animal Nutrition by Adam Watkins
Cover of the book Command and Control: The Sociotechnical Perspective by Adam Watkins
Cover of the book Applied Cognitive Task Analysis in Aviation by Adam Watkins
Cover of the book Digital Watermarking and Steganography by Adam Watkins
Cover of the book Vision and Value in Health Information by Adam Watkins
Cover of the book Managing the Potato Production System by Adam Watkins
Cover of the book Laboratory Biorisk Management by Adam Watkins
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy