Designing Immersive Video Games Using 3DUI Technologies

Improving the Gamer's User Experience

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Application Software, Computer Graphics, General Computing
Cover of the book Designing Immersive Video Games Using 3DUI Technologies by Arun K. Kulshreshth, Joseph J. LaViola Jr., Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Arun K. Kulshreshth, Joseph J. LaViola Jr. ISBN: 9783319779539
Publisher: Springer International Publishing Publication: May 29, 2018
Imprint: Springer Language: English
Author: Arun K. Kulshreshth, Joseph J. LaViola Jr.
ISBN: 9783319779539
Publisher: Springer International Publishing
Publication: May 29, 2018
Imprint: Springer
Language: English

A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies.

These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. 

This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies.

These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. 

This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.

More books from Springer International Publishing

Cover of the book Cloud Computing and Security by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Biomimetic Design Method for Innovation and Sustainability by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Design and Evaluation of Plasmonic/Magnetic Au-MFe2O4 (M-Fe/Co/Mn) Core-Shell Nanoparticles Functionalized with Doxorubicin for Cancer Therapeutics by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Early Modern Philosophers and the Renaissance Legacy by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book New Insights From Recent Studies in Historical Astronomy: Following in the Footsteps of F. Richard Stephenson by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Algorithms for Data Science by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book 11th International Conference on Practical Applications of Computational Biology & Bioinformatics by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Quantum Interaction by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Meta-Analysis with R by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Strengthening Information and Control Systems by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Immigration Detention, Risk and Human Rights by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Handbook of Distributed Generation by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Dermatology in Public Health Environments by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Interferometry with Interacting Bose-Einstein Condensates in a Double-Well Potential by Arun K. Kulshreshth, Joseph J. LaViola Jr.
Cover of the book Advances in Spatial and Temporal Databases by Arun K. Kulshreshth, Joseph J. LaViola Jr.
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy