Entertainment Computing – ICEC 2018

17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17–20, 2018, Proceedings

Nonfiction, Computers, Computer Hardware, Personal Computers, Application Software, Computer Graphics, General Computing
Cover of the book Entertainment Computing – ICEC 2018 by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319994260
Publisher: Springer International Publishing Publication: September 5, 2018
Imprint: Springer Language: English
Author:
ISBN: 9783319994260
Publisher: Springer International Publishing
Publication: September 5, 2018
Imprint: Springer
Language: English

This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018.

The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018.

The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.

More books from Springer International Publishing

Cover of the book Theoretical Physics 8 by
Cover of the book Representing Scientific Knowledge by
Cover of the book PET/CT in Hodgkin’s Lymphoma by
Cover of the book Urban Archaeology, Municipal Government and Local Planning by
Cover of the book Semantic Keyword-based Search on Structured Data Sources by
Cover of the book Nonlinear Analysis - Theory and Methods by
Cover of the book Cellulose Derivatives by
Cover of the book Lithosphere Dynamics and Sedimentary Basins of the Arabian Plate and Surrounding Areas by
Cover of the book The Teaching and Learning of Statistics by
Cover of the book Violence and Mental Illness by
Cover of the book Perspectives on Philosophy of Management and Business Ethics by
Cover of the book Reducing Mortality in the Perioperative Period by
Cover of the book Non-Operative Treatment of the Lumbar Spine by
Cover of the book Intelligent Human Systems Integration by
Cover of the book Public Art and Urban Memorials in Berlin by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy