Game Addiction

The Experience and the Effects

Nonfiction, Social & Cultural Studies, Social Science, Cultural Studies, Popular Culture, Entertainment, Games
Cover of the book Game Addiction by Neils Clark, P. Shavaun Scott, McFarland & Company, Inc., Publishers
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Neils Clark, P. Shavaun Scott ISBN: 9780786453498
Publisher: McFarland & Company, Inc., Publishers Publication: June 8, 2009
Imprint: Language: English
Author: Neils Clark, P. Shavaun Scott
ISBN: 9780786453498
Publisher: McFarland & Company, Inc., Publishers
Publication: June 8, 2009
Imprint:
Language: English

An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister’s life by threatening an attacking moose and then feigning death when the moose attacked him—skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister’s life by threatening an attacking moose and then feigning death when the moose attacked him—skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology.

More books from McFarland & Company, Inc., Publishers

Cover of the book Alcohol in the Writings of Herman Melville by Neils Clark, P. Shavaun Scott
Cover of the book Friendship and Happiness by Neils Clark, P. Shavaun Scott
Cover of the book Nora Ephron by Neils Clark, P. Shavaun Scott
Cover of the book Subversive Horror Cinema by Neils Clark, P. Shavaun Scott
Cover of the book The Incomparable Hildegarde by Neils Clark, P. Shavaun Scott
Cover of the book Art Market Research by Neils Clark, P. Shavaun Scott
Cover of the book The California Campaigns of the U.S.-Mexican War, 1846-1848 by Neils Clark, P. Shavaun Scott
Cover of the book The League That Didn't Exist by Neils Clark, P. Shavaun Scott
Cover of the book Reading Henry James by Neils Clark, P. Shavaun Scott
Cover of the book Dictionary of Pseudonyms by Neils Clark, P. Shavaun Scott
Cover of the book A Game of Moments by Neils Clark, P. Shavaun Scott
Cover of the book The Hermit Kingdom Goes Online by Neils Clark, P. Shavaun Scott
Cover of the book George Raft by Neils Clark, P. Shavaun Scott
Cover of the book The Lessons of Nature in Mythology by Neils Clark, P. Shavaun Scott
Cover of the book The Ages of Superman by Neils Clark, P. Shavaun Scott
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy