Game Analytics

Maximizing the Value of Player Data

Nonfiction, Computers, Advanced Computing, Engineering, Computer Vision, Programming, User Interfaces, General Computing
Cover of the book Game Analytics by , Springer London
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781447147695
Publisher: Springer London Publication: March 30, 2013
Imprint: Springer Language: English
Author:
ISBN: 9781447147695
Publisher: Springer London
Publication: March 30, 2013
Imprint: Springer
Language: English

Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels.

Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications.

Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers.

** Key takeaways include:**

  • Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle.
  • In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management.
  • Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. 
  • Interviews with experienced industry professionals on how they use analytics to create hit games.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels.

Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications.

Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers.

** Key takeaways include:**

More books from Springer London

Cover of the book Intrauterine Growth Restriction by
Cover of the book Review of Rheumatology by
Cover of the book Neuroblastoma by
Cover of the book Systems Thinkers by
Cover of the book Finite Element Modeling for Materials Engineers Using MATLAB® by
Cover of the book Probability Theory by
Cover of the book Re-engineering of Products and Processes by
Cover of the book Implementing Collaboration Technologies in Industry by
Cover of the book Modern Management of Cancer of the Rectum by
Cover of the book Image and Video-Based Artistic Stylisation by
Cover of the book Building Corporate IQ – Moving the Energy Business from Smart to Genius by
Cover of the book The Power Makers' Challenge by
Cover of the book Transcatheter Embolization and Therapy by
Cover of the book Implantation by
Cover of the book Principles of Health Interoperability HL7 and SNOMED by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy