Game-Based Learning Across the Lifespan

Cross-Generational and Age-Oriented Topics

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Educational Theory, Educational Psychology
Cover of the book Game-Based Learning Across the Lifespan by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319417974
Publisher: Springer International Publishing Publication: October 22, 2016
Imprint: Springer Language: English
Author:
ISBN: 9783319417974
Publisher: Springer International Publishing
Publication: October 22, 2016
Imprint: Springer
Language: English

The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.

In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.

In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

More books from Springer International Publishing

Cover of the book The Financial Consequences of Behavioural Biases by
Cover of the book Resistance to Tyrosine Kinase Inhibitors by
Cover of the book Targeting the Broadly Pathogenic Kynurenine Pathway by
Cover of the book Corruption and Norms by
Cover of the book Magical Manuscripts in Early Modern Europe by
Cover of the book Psychosocial Risks in Labour and Social Security Law by
Cover of the book Big Data Factories by
Cover of the book Spirits in Transcultural Skies by
Cover of the book Big Data – BigData 2018 by
Cover of the book Probability Based High Temperature Engineering by
Cover of the book Computational Modeling of Neural Activities for Statistical Inference by
Cover of the book Inter-Municipal Cooperation in Europe by
Cover of the book Information Technology and Computational Physics by
Cover of the book Evolution of South American Mammalian Predators During the Cenozoic: Paleobiogeographic and Paleoenvironmental Contingencies by
Cover of the book Quantum Microscopy of Biological Systems by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy