Games in Operations Management

IFIP TC5/WG5.7 Fourth International Workshop of the Special Interest Group on Integrated Production Management Systems and the European Group of University Teachers for Industrial Management EHTB November 26–29, 1998, Ghent, Belgium

Business & Finance, Management & Leadership, Production & Operations Management, Management
Cover of the book Games in Operations Management by , Springer US
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9780387355061
Publisher: Springer US Publication: April 17, 2013
Imprint: Springer Language: English
Author:
ISBN: 9780387355061
Publisher: Springer US
Publication: April 17, 2013
Imprint: Springer
Language: English

Learning has become a constant state of mind for most professionals in today's organizations. However, to become a true learning enterprise, organizations cannot stop at instilling this yearning for knowledge into their collaborators. They must also capture and formalize the common know-how of the organization, as well as provide time and infrastructure to allow learning moments to happen. The aim of the Gaming Workgroup within IFIP 5.7 on Integrated Production Management Systems and the European Group of University Teachers for Industrial Management EHTB is to develop tools and formalisms to support experimental learning in these organizations. It has been proven that modelling the know-how, using visual environments such as multimedia and graphic simulations, is a first step. This in turn allows for the development of games, i.e. challenging settings that foster group interaction and problem solving.
Games in Operations Management provides an excellent overview of the different game formats that have been developed and tested in past years, and includes games in a manufacturing environment, games in a services environment, and games for teaching organizational values. The book comprises the selected, revised proceedings of the 4th International Workshop on Games in Production Management: Experimental Learning in Industrial Management, which was sponsored by the International Federation for Information Processing (IFIP) and held in November, 1998, in Ghent, Belgium.
The book will be of particular interest to organizational trainers, providing a good overview of state-of-the-art game and training formats as well as hints and advice on how to organize interactive training sessions. It will also be of interest to researchers in industrial engineering, industrial management, and operations management.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Learning has become a constant state of mind for most professionals in today's organizations. However, to become a true learning enterprise, organizations cannot stop at instilling this yearning for knowledge into their collaborators. They must also capture and formalize the common know-how of the organization, as well as provide time and infrastructure to allow learning moments to happen. The aim of the Gaming Workgroup within IFIP 5.7 on Integrated Production Management Systems and the European Group of University Teachers for Industrial Management EHTB is to develop tools and formalisms to support experimental learning in these organizations. It has been proven that modelling the know-how, using visual environments such as multimedia and graphic simulations, is a first step. This in turn allows for the development of games, i.e. challenging settings that foster group interaction and problem solving.
Games in Operations Management provides an excellent overview of the different game formats that have been developed and tested in past years, and includes games in a manufacturing environment, games in a services environment, and games for teaching organizational values. The book comprises the selected, revised proceedings of the 4th International Workshop on Games in Production Management: Experimental Learning in Industrial Management, which was sponsored by the International Federation for Information Processing (IFIP) and held in November, 1998, in Ghent, Belgium.
The book will be of particular interest to organizational trainers, providing a good overview of state-of-the-art game and training formats as well as hints and advice on how to organize interactive training sessions. It will also be of interest to researchers in industrial engineering, industrial management, and operations management.

More books from Springer US

Cover of the book Application of Basic Neuroscience to Child Psychiatry by
Cover of the book Head and Neck Cancer by
Cover of the book The Telecommunications Act of 1996: The “Costs” of Managed Competition by
Cover of the book Reflex Sympathetic Dystrophy by
Cover of the book Neurotransmitter Actions in the Vertebrate Nervous System by
Cover of the book Home Environments by
Cover of the book The Evolution of Mammalian Characters by
Cover of the book Particles and Nuclei by
Cover of the book The Causal Structure of Long-Term Supply Relationships by
Cover of the book Applying Evolutionary Archaeology by
Cover of the book Adrenal and Endocrine Tumors in Children by
Cover of the book The Emerging Consensus in Social Systems Theory by
Cover of the book Biology of the Arterial Wall by
Cover of the book Handbook of Nonverbal Assessment by
Cover of the book Tobacco by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy