Games, Powers and Democracy

Nonfiction, Social & Cultural Studies, Political Science
Cover of the book Games, Powers and Democracy by Gianluca Sgueo, Egea
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Gianluca Sgueo ISBN: 9788899902490
Publisher: Egea Publication: February 21, 2019
Imprint: Egea Language: Italian
Author: Gianluca Sgueo
ISBN: 9788899902490
Publisher: Egea
Publication: February 21, 2019
Imprint: Egea
Language: Italian

Picture a government that measures civic value on a numbered scale, with civic performances tallied on leader boards, like a football match. Imagine if civic value was viewed as a game played by everyday citizens, sometimes in competition, other times working in harmony towards a common goal. And imagine that winners were celebrated (and losers blamed) collectively. Sounds a little far-fetched? Think again. ‘Gamified’ public power is much closer to reality than it may first appear. Attempts to innovate policy-making through entailing game elements are ubiquitous, at both national and supranational levels. This book explores the potential - and describes the limits - of the use of gamification in the public sector. In doing so, this book aims to contribute to the task of imagining what the exercise of public power might become, including its promises and threats.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Picture a government that measures civic value on a numbered scale, with civic performances tallied on leader boards, like a football match. Imagine if civic value was viewed as a game played by everyday citizens, sometimes in competition, other times working in harmony towards a common goal. And imagine that winners were celebrated (and losers blamed) collectively. Sounds a little far-fetched? Think again. ‘Gamified’ public power is much closer to reality than it may first appear. Attempts to innovate policy-making through entailing game elements are ubiquitous, at both national and supranational levels. This book explores the potential - and describes the limits - of the use of gamification in the public sector. In doing so, this book aims to contribute to the task of imagining what the exercise of public power might become, including its promises and threats.

More books from Egea

Cover of the book Innovare by Gianluca Sgueo
Cover of the book Marketing cube by Gianluca Sgueo
Cover of the book Investimenti e contratti in Cina by Gianluca Sgueo
Cover of the book Ryanair by Gianluca Sgueo
Cover of the book Who will Rescue Finance? by Gianluca Sgueo
Cover of the book ConsumAutori by Gianluca Sgueo
Cover of the book La rivincita della mano visibile by Gianluca Sgueo
Cover of the book La città attraente by Gianluca Sgueo
Cover of the book Chiedo asilo by Gianluca Sgueo
Cover of the book La crisi della democrazia capitalista by Gianluca Sgueo
Cover of the book Etica e identità umana by Gianluca Sgueo
Cover of the book Asia al centro - II Edizione by Gianluca Sgueo
Cover of the book Marketing 2020 by Gianluca Sgueo
Cover of the book Ecoeuropa by Gianluca Sgueo
Cover of the book Trasparenza della rete (La) by Gianluca Sgueo
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy