Handbook of Augmented Reality

Nonfiction, Computers, Advanced Computing, Engineering, Computer Vision, Programming, User Interfaces, General Computing
Cover of the book Handbook of Augmented Reality by , Springer New York
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781461400646
Publisher: Springer New York Publication: August 31, 2011
Imprint: Springer Language: English
Author:
ISBN: 9781461400646
Publisher: Springer New York
Publication: August 31, 2011
Imprint: Springer
Language: English

Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.

More books from Springer New York

Cover of the book Statistics and Data Analysis for Financial Engineering by
Cover of the book Beyond Technocracy by
Cover of the book The Biology of Echinostomes by
Cover of the book Silicon Analog Components by
Cover of the book Teaching Creatively and Teaching Creativity by
Cover of the book Creating New Medical Ontologies for Image Annotation by
Cover of the book Running Group Visits in Your Practice by
Cover of the book Stalking the Wild Sweetgrass by
Cover of the book Opioids, Bulimia, and Alcohol Abuse & Alcoholism by
Cover of the book Chlorinated Solvent Source Zone Remediation by
Cover of the book Quick Hits in Emergency Medicine by
Cover of the book A Practical Guide to Frozen Section Technique by
Cover of the book Systems Analysis of Human Multigene Disorders by
Cover of the book Nonlinear Analysis by
Cover of the book Information Systems Development by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy