Learning Games

The Science and Art of Development

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Educational Theory, Educational Psychology
Cover of the book Learning Games by Scott J. Warren, Greg Jones, Springer International Publishing
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Author: Scott J. Warren, Greg Jones ISBN: 9783319468297
Publisher: Springer International Publishing Publication: June 16, 2017
Imprint: Springer Language: English
Author: Scott J. Warren, Greg Jones
ISBN: 9783319468297
Publisher: Springer International Publishing
Publication: June 16, 2017
Imprint: Springer
Language: English

This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games.

 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games.

 

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