Learning with Digital Games

A Practical Guide to Engaging Students in Higher Education

Nonfiction, Reference & Language, Education & Teaching, Higher Education
Cover of the book Learning with Digital Games by Nicola Whitton, Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Nicola Whitton ISBN: 9781135215897
Publisher: Taylor and Francis Publication: September 10, 2009
Imprint: Routledge Language: English
Author: Nicola Whitton
ISBN: 9781135215897
Publisher: Taylor and Francis
Publication: September 10, 2009
Imprint: Routledge
Language: English

Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer game-based learning. Up to date with current trends and the changing learning needs of today’s students, this text offers friendly guidance, and is unique in its focus on post-school education and its pragmatic view of the use of computer games with adults.

Learning with Digital Games enables readers to quickly grasp practical and technological concepts, using examples that can easily be applied to their own teaching. The book assumes no prior technical knowledge but guides the reader step-by-step through the theoretical, practical and technical considerations of using digital games for learning. Activities throughout guide the reader through the process of designing a game for their own practice, and the book also offers:

A toolkit of guidelines, templates and checklists.

Concrete examples of different types of game-based learning using six case studies.

Examples of games that show active and experiential learning

Practical examples of educational game design and development.

This professional guide upholds the sound reputation of the Open and Flexible Learning series, is grounded in theory and closely links examples from practice. Higher Education academics, e-learning practitioners, developers and training professionals at all technical skill levels and experience will find this text is the perfect resource for explaining "how to" integrate computer games into their teaching practice.

A companion website is available and provides up-to-date technological information, additional resources and further examples.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer game-based learning. Up to date with current trends and the changing learning needs of today’s students, this text offers friendly guidance, and is unique in its focus on post-school education and its pragmatic view of the use of computer games with adults.

Learning with Digital Games enables readers to quickly grasp practical and technological concepts, using examples that can easily be applied to their own teaching. The book assumes no prior technical knowledge but guides the reader step-by-step through the theoretical, practical and technical considerations of using digital games for learning. Activities throughout guide the reader through the process of designing a game for their own practice, and the book also offers:

A toolkit of guidelines, templates and checklists.

Concrete examples of different types of game-based learning using six case studies.

Examples of games that show active and experiential learning

Practical examples of educational game design and development.

This professional guide upholds the sound reputation of the Open and Flexible Learning series, is grounded in theory and closely links examples from practice. Higher Education academics, e-learning practitioners, developers and training professionals at all technical skill levels and experience will find this text is the perfect resource for explaining "how to" integrate computer games into their teaching practice.

A companion website is available and provides up-to-date technological information, additional resources and further examples.

More books from Taylor and Francis

Cover of the book Concert Sound and Lighting Systems by Nicola Whitton
Cover of the book Financing Universities In Developing Countries by Nicola Whitton
Cover of the book Evolution and Behavior by Nicola Whitton
Cover of the book Pregones Theatre by Nicola Whitton
Cover of the book Women and Disability by Nicola Whitton
Cover of the book Statistics for Psychologists by Nicola Whitton
Cover of the book Housing and Social Change by Nicola Whitton
Cover of the book Citizen and Soldier by Nicola Whitton
Cover of the book Kim Jong-il's Leadership of North Korea by Nicola Whitton
Cover of the book Dreams, Healing, and Medicine in Greece by Nicola Whitton
Cover of the book Rome and the Classic Maya by Nicola Whitton
Cover of the book Learning, Training, and Development in Organizations by Nicola Whitton
Cover of the book Higher Education And Corporate Realities by Nicola Whitton
Cover of the book Gendering Spaces in European Towns, 1500-1914 by Nicola Whitton
Cover of the book Instructional Leadership for School Improvement by Nicola Whitton
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy