Multi-Agent Systems for Education and Interactive Entertainment

Design, Use and Experience

Nonfiction, Computers, Advanced Computing, Artificial Intelligence, Reference & Language, Education & Teaching, Teaching, Computers & Technology, General Computing
Cover of the book Multi-Agent Systems for Education and Interactive Entertainment by , IGI Global
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781466607491
Publisher: IGI Global Publication: November 30, 2010
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781466607491
Publisher: IGI Global
Publication: November 30, 2010
Imprint: Information Science Reference
Language: English
The increased sophistication of the multi-agent software now becoming available is allowing much more sophisticated learning scenarios to be attempted. This has caused interest in the role of artificial intelligence in interactive systems to grow in recent years. Increasingly powerful consumer hardware makes research-level AI usable in real-world games and/or immersive learning environments. Multi-Agent Systems for Education and Interactive Entertainment: Design, Use and Experience presents readers with a rich collection of ideas from researchers who are exploring the complex tradeoffs that must be made in designing agent systems for education and interactive entertainment. This book aims to provide a mixture of relevant theoretical and practical understanding of the use of multi-agent systems in educational and entertainment research, together with practical examples of the use of such systems in real application scenarios.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
The increased sophistication of the multi-agent software now becoming available is allowing much more sophisticated learning scenarios to be attempted. This has caused interest in the role of artificial intelligence in interactive systems to grow in recent years. Increasingly powerful consumer hardware makes research-level AI usable in real-world games and/or immersive learning environments. Multi-Agent Systems for Education and Interactive Entertainment: Design, Use and Experience presents readers with a rich collection of ideas from researchers who are exploring the complex tradeoffs that must be made in designing agent systems for education and interactive entertainment. This book aims to provide a mixture of relevant theoretical and practical understanding of the use of multi-agent systems in educational and entertainment research, together with practical examples of the use of such systems in real application scenarios.

More books from IGI Global

Cover of the book Teaching and Learning in 3D Immersive Worlds by
Cover of the book Promoting Global Literacy Skills through Technology-Infused Teaching and Learning by
Cover of the book Advanced Technological Solutions for E-Health and Dementia Patient Monitoring by
Cover of the book Harnessing Human Capital Analytics for Competitive Advantage by
Cover of the book Handbook of Research on Patient Safety and Quality Care through Health Informatics by
Cover of the book Strategic Learning Ideologies in Prison Education Programs by
Cover of the book Business Intelligence and Agile Methodologies for Knowledge-Based Organizations by
Cover of the book Information Systems and Technology for Organizational Agility, Intelligence, and Resilience by
Cover of the book Mobile and Web Innovations in Systems and Service-Oriented Engineering by
Cover of the book Organizations and Social Networking by
Cover of the book Cases on Interdisciplinary Research Trends in Science, Technology, Engineering, and Mathematics by
Cover of the book Environmental Impacts of Tourism in Developing Nations by
Cover of the book Psychology, Pedagogy, and Assessment in Serious Games by
Cover of the book Emerging Research on Islamic Marketing and Tourism in the Global Economy by
Cover of the book Handbook of Research on Maximizing Cognitive Learning through Knowledge Visualization by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy