The Aesthetics of Videogames

Nonfiction, Religion & Spirituality, Philosophy, Aesthetics
Cover of the book The Aesthetics of Videogames by , Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781351809450
Publisher: Taylor and Francis Publication: March 19, 2018
Imprint: Routledge Language: English
Author:
ISBN: 9781351809450
Publisher: Taylor and Francis
Publication: March 19, 2018
Imprint: Routledge
Language: English

This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.

More books from Taylor and Francis

Cover of the book Working Memory and Language by
Cover of the book Israeli Identity by
Cover of the book Critical New Perspectives in Early Childhood Music by
Cover of the book Norwegian: A Comprehensive Grammar by
Cover of the book General Theory of Law and State by
Cover of the book Sustainable Housing Reconstruction by
Cover of the book The Solemn League and Covenant of the Three Kingdoms and the Cromwellian Union, 1643-1663 by
Cover of the book Psychological Testing in the Age of Managed Behavioral Health Care by
Cover of the book Youth Justice by
Cover of the book Philosophy of Human Rights by
Cover of the book Migration in the 21st Century by
Cover of the book Wittgenstein's Investigations 1-133 by
Cover of the book Research Ethics by
Cover of the book Teach Now! History by
Cover of the book Colloquial Bulgarian by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy