The Anti-Education Era

Creating Smarter Students through Digital Learning

Nonfiction, Reference & Language, Education & Teaching, Educational Theory, Evaluation, Teaching, Computers & Technology, Computers
Cover of the book The Anti-Education Era by James Paul Gee, St. Martin's Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: James Paul Gee ISBN: 9781137324115
Publisher: St. Martin's Press Publication: January 8, 2013
Imprint: St. Martin's Press Language: English
Author: James Paul Gee
ISBN: 9781137324115
Publisher: St. Martin's Press
Publication: January 8, 2013
Imprint: St. Martin's Press
Language: English

One of the first champions of the positive effects of gaming reveals the dark side of today's digital and social media

Today's schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students' horizons. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic What Video Games Have to Teach Us About Learning and Literacy. Now, with digital and social media at the center of modern life, he issues an important warning that groundbreaking new technologies, far from revolutionizing schooling, can stymie the next generation's ability to resolve deep global challenges. The solution-and perhaps our children's future-lies in what Gee calls synchronized intelligence, a way of organizing people and their digital tools to solve problems, produce knowledge, and allow people to count and contribute. Gee explores important strategies and tools for today's parents, educators, and policy makers, including virtual worlds, artificial tutors, and ways to create collective intelligence where everyday people can solve hard problems. By harnessing the power of human creativity with interactional and technological sophistication we can finally overcome the limitations of today's failing educational system and solve problems in our high-risk global world. The Anti-Education Era is a powerful and important call to reshape digital learning, engage children in a meaningful educational experience, and bridge inequality.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

One of the first champions of the positive effects of gaming reveals the dark side of today's digital and social media

Today's schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students' horizons. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic What Video Games Have to Teach Us About Learning and Literacy. Now, with digital and social media at the center of modern life, he issues an important warning that groundbreaking new technologies, far from revolutionizing schooling, can stymie the next generation's ability to resolve deep global challenges. The solution-and perhaps our children's future-lies in what Gee calls synchronized intelligence, a way of organizing people and their digital tools to solve problems, produce knowledge, and allow people to count and contribute. Gee explores important strategies and tools for today's parents, educators, and policy makers, including virtual worlds, artificial tutors, and ways to create collective intelligence where everyday people can solve hard problems. By harnessing the power of human creativity with interactional and technological sophistication we can finally overcome the limitations of today's failing educational system and solve problems in our high-risk global world. The Anti-Education Era is a powerful and important call to reshape digital learning, engage children in a meaningful educational experience, and bridge inequality.

More books from St. Martin's Press

Cover of the book X Marks the Spot by James Paul Gee
Cover of the book Social Security Under the Gun by James Paul Gee
Cover of the book The Kennedy Legacy by James Paul Gee
Cover of the book The Madaris Series by James Paul Gee
Cover of the book My Life with Che by James Paul Gee
Cover of the book The Last Illusion by James Paul Gee
Cover of the book Follow Me #1: Deadly Game by James Paul Gee
Cover of the book Poisonous by James Paul Gee
Cover of the book Out on a Limb by James Paul Gee
Cover of the book South Toward Home by James Paul Gee
Cover of the book The Politics of Deception by James Paul Gee
Cover of the book Crazy Blood by James Paul Gee
Cover of the book East of Niece by James Paul Gee
Cover of the book The Doctor Rocks the Boat by James Paul Gee
Cover of the book Amazin' by James Paul Gee
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy