The Culture of Digital Fighting Games

Performance and Practice

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games
Cover of the book The Culture of Digital Fighting Games by Todd Harper, Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Todd Harper ISBN: 9781136747717
Publisher: Taylor and Francis Publication: November 26, 2013
Imprint: Routledge Language: English
Author: Todd Harper
ISBN: 9781136747717
Publisher: Taylor and Francis
Publication: November 26, 2013
Imprint: Routledge
Language: English

This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via internet-connected home game consoles. But what is the logic behind their shared playstyle and culture? What are the threads that tie them together, and how does this inform our understanding of competitive gaming, community, and identity?

Informed by observations made at one of the biggest fighting game events in the world – the Evolution Series tournament, or "EVO" – and interviews with fighting game players themselves, this book covers everything from the influence of arcade spaces, to the place of gender and ethnicity in the community, to the clash of philosophies over how these games should be played in the first place. In the process, it establishes the role of technology, gameplay, and community in how these players define both themselves and the games that they play.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via internet-connected home game consoles. But what is the logic behind their shared playstyle and culture? What are the threads that tie them together, and how does this inform our understanding of competitive gaming, community, and identity?

Informed by observations made at one of the biggest fighting game events in the world – the Evolution Series tournament, or "EVO" – and interviews with fighting game players themselves, this book covers everything from the influence of arcade spaces, to the place of gender and ethnicity in the community, to the clash of philosophies over how these games should be played in the first place. In the process, it establishes the role of technology, gameplay, and community in how these players define both themselves and the games that they play.

More books from Taylor and Francis

Cover of the book The Meditative Way by Todd Harper
Cover of the book A George Herbert Companion (Routledge Revivals) by Todd Harper
Cover of the book Research Methods in Sports Coaching by Todd Harper
Cover of the book Introducing Difficult Mathematics Topics in the Elementary Classroom by Todd Harper
Cover of the book Exploring Positive Identities and Organizations by Todd Harper
Cover of the book The Photographer's Eye: Graphic Guide by Todd Harper
Cover of the book The Psychology of a Musical Prodigy by Todd Harper
Cover of the book Indonesian Politics Under Suharto by Todd Harper
Cover of the book Resolving Deep-Rooted Conflicts by Todd Harper
Cover of the book Religion Italian Style by Todd Harper
Cover of the book Growing Critical by Todd Harper
Cover of the book Child Psychiatric Treatment by Todd Harper
Cover of the book The Suma Oriental of Tomé Pires by Todd Harper
Cover of the book Understanding Architecture Through Drawing by Todd Harper
Cover of the book Telling Maya Tales by Todd Harper
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy