Unity UI Cookbook

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Programming, Programming Languages
Cover of the book Unity UI Cookbook by Francesco Sapio, Packt Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Francesco Sapio ISBN: 9781785882005
Publisher: Packt Publishing Publication: September 25, 2016
Imprint: Packt Publishing Language: English
Author: Francesco Sapio
ISBN: 9781785882005
Publisher: Packt Publishing
Publication: September 25, 2016
Imprint: Packt Publishing
Language: English

Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

About This Book

  • Design and develop interactive and professional user interfaces (UIs) for games in Unity
  • Discover how to implement and deal with various in-game UI elements that will impress your players
  • This practical recipe guide will help you to efficiently create powerful and remarkable UIs using C# code

Who This Book Is For

If you are a game developer with some experience in Unity and C# and want to create the best interactive experience fast and intuitively, then this book is for you. If you are an intermediate game developer or an expert, these recipes will help you bring out the power of the new UI Unity system.

What You Will Learn

  • Implement different kinds of counters and healthbars
  • Deal with timers and find out how to format them
  • Animate and vivify UI elements
  • Handle runtime customizations
  • Add complex Head-up displays (HUDs)
  • Design and implement 3D UIs
  • Integrate minimaps in the UI

In Detail

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games.

This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we'll take you all the way through to creating complex interfaces by including animations and dynamics elements.

Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.

Style and approach

Interactive, easy-to-follow recipes will help you create and implement UIs that make gaming an exhilarating experience.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

About This Book

Who This Book Is For

If you are a game developer with some experience in Unity and C# and want to create the best interactive experience fast and intuitively, then this book is for you. If you are an intermediate game developer or an expert, these recipes will help you bring out the power of the new UI Unity system.

What You Will Learn

In Detail

With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# scripts, it's possible to realize the potential of this system and bring an impressive UI to games.

This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we'll take you all the way through to creating complex interfaces by including animations and dynamics elements.

Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD scripting. Finally, you will discover how to implement complex minimaps in the interface.

Style and approach

Interactive, easy-to-follow recipes will help you create and implement UIs that make gaming an exhilarating experience.

More books from Packt Publishing

Cover of the book Troubleshooting System Center Configuration Manager by Francesco Sapio
Cover of the book Magento 1.4 Development Cookbook by Francesco Sapio
Cover of the book Mastering Sublime Text by Francesco Sapio
Cover of the book Learning Python for Forensics by Francesco Sapio
Cover of the book MySQL Admin Cookbook LITE: Configuration, Server Monitoring, Managing Users by Francesco Sapio
Cover of the book Machine Learning Solutions by Francesco Sapio
Cover of the book Instant 960 Grid System by Francesco Sapio
Cover of the book JBoss EAP6 High Availability by Francesco Sapio
Cover of the book Oracle BI Publisher 11g: A Practical Guide to Enterprise Reporting by Francesco Sapio
Cover of the book Building Modern Web Applications Using Angular by Francesco Sapio
Cover of the book Exploring Experience Design by Francesco Sapio
Cover of the book Predictive Analytics with TensorFlow by Francesco Sapio
Cover of the book Test-Driven JavaScript Development by Francesco Sapio
Cover of the book Gradle Dependency Management by Francesco Sapio
Cover of the book Instant Citrix XenApp by Francesco Sapio
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy