Video Gamers

Nonfiction, Social & Cultural Studies, Social Science, Sociology
Cover of the book Video Gamers by Garry Crawford, Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Garry Crawford ISBN: 9781135178864
Publisher: Taylor and Francis Publication: August 4, 2011
Imprint: Routledge Language: English
Author: Garry Crawford
ISBN: 9781135178864
Publisher: Taylor and Francis
Publication: August 4, 2011
Imprint: Routledge
Language: English

Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology.

In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are engaged with and experienced in the everyday lives, social networks and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding gaming practices.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology.

In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are engaged with and experienced in the everyday lives, social networks and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding gaming practices.

More books from Taylor and Francis

Cover of the book Latin American Democracy by Garry Crawford
Cover of the book Environmental Resources and Applied Welfare Economics by Garry Crawford
Cover of the book Network Centric Warfare by Garry Crawford
Cover of the book Coaching by Garry Crawford
Cover of the book The Madaba Plains Project by Garry Crawford
Cover of the book Mimesis by Garry Crawford
Cover of the book Anglo-american Postmodernity by Garry Crawford
Cover of the book Pet Death by Garry Crawford
Cover of the book Cyberculture Theorists by Garry Crawford
Cover of the book Handbook of Contemporary Learning Theories by Garry Crawford
Cover of the book Hardy Deconstructing Hardy by Garry Crawford
Cover of the book Advertising by Garry Crawford
Cover of the book Connecting the Dots by Garry Crawford
Cover of the book Gateway to the Heavenly City by Garry Crawford
Cover of the book Managing Conservation in Museums by Garry Crawford
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy